Saturday, 23 May 2009

Rigging and weight painting


So As I continue to work on the rig, i found the proxy solution didn't really work out. I grouped the proxy mesh with the skeleton and it worked fine, but i simply can't find the button to skining the two mesh together. Well... I should find that tutorial again but I didn't. Instead I tried to learn how to use the weight paint tool and it worked.


When I first binded the skin, maya automatically generated a weight map which I find very annonying since it doesn't work and need to take a lot of time to be fixed.
The thing is... once I replace an area with a value of 'zero', it will automatically sent the value to some other joints. Luckly there is a hold/unhold button which designed to fix this problem.


This is the weight map for the stomach.

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